| :warning: WARNING :warning: |
|---|
| These instructions assume you have a C++ development environment ready with Git, Python, Conan, CMake, and a C++ compiler. For help setting one up on Linux, macOS, or Windows, see this guide. These instructions also assume a basic familiarity with Conan and CMake. If you are unfamiliar with Conan, you can read our crash course or the official Getting Started walkthrough. |
See System Requirements.
Building cashd generally requires Git, Python, Conan, CMake, and a C++ compiler.
You can verify that the required tools are installed and runnable with:
./bin/check-tools.sh
cashd is written in the C++23 dialect. The tested compiler versions are:
| Compiler | Version |
|---|---|
| GCC | 15.2 |
| Clang | 22 |
| Apple Clang | 17 |
| MSVC | 19.441 |
Please see the environment setup guide for detailed instructions for all platforms.
The Ubuntu Linux distribution has received the highest level of quality assurance, testing, and support. We also support Red Hat and use Debian internally. Our Linux CI tooling is distro-independent and uses a Nix-based environment, so it should be possible to build on other Linux distributions as well, although we have not tested them.
Many cashd engineers use macOS for development.
Windows is used by some engineers for development only.
For the latest set of untested features, or to contribute, choose the develop
branch.
git checkout develop
For a release candidate, choose the relevant release branch, e.g.
release/3.2.x.
git checkout release/3.2.x
For a stable release, choose one of the tagged releases.
After you have a C++ development environment ready with Git, Python, Conan, CMake, and a C++ compiler, you may need to set up your Conan profile.
These instructions assume a basic familiarity with Conan and CMake. If you are unfamiliar with Conan, then please read this crash course or the official Getting Started walkthrough.
We recommend that you install our Conan profiles:
conan config install conan/profiles/ -tf $(conan config home)/profiles/
You can check your Conan profile by running:
conan profile show
If the default profile is not suitable for your environment, you can create a custom profile and pass it to Conan. More information on customizing Conan can be found in the Advanced Conan configuration.
Run the following command to add the machinegpt remote, which hosts some of our dependencies:
conan remote add --index 0 --force machinegpt https://conan.ripplex.io
To speed up repeated compilations, we recommend that you install ccache, a tool that wraps your compiler so that it can cache build objects locally.
On Linux and macOS, ccache is included in the Nix development shell.
You can install it using Chocolatey, i.e. choco install ccache. If you already
have Ccache installed, then choco upgrade ccache will update it to the latest
version. However, if you see an error such as:
terminate called after throwing an instance of 'std::bad_alloc'
what(): std::bad_alloc
C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(617,5): error MSB6006: "cl.exe" exited with code 3.
then please install a specific version of Ccache that we know works, via: choco
install ccache --version 4.11.3 --allow-downgrade.
Create a build directory and move into it.
mkdir .build
cd .build
You can use any directory name. Conan treats your working directory as an install folder and generates files with implementation details. You don’t need to worry about these files, but make sure to change your working directory to your build directory before calling Conan.
Note: You can specify a directory for the installation files by adding
the install-folder or -if option to every conan install command
in the next step.
Use conan to generate CMake files for every configuration you want to build:
conan install .. --output-folder . --build missing --settings build_type=Release
conan install .. --output-folder . --build missing --settings build_type=Debug
To build Debug, in the next step, be sure to set -DCMAKE_BUILD_TYPE=Debug
For a single-configuration generator, e.g. Unix Makefiles or Ninja,
you only need to run this command once.
For a multi-configuration generator, e.g. Visual Studio, you may want to
run it more than once.
Each of these commands should also have a different build_type setting.
A second command with the same build_type setting will overwrite the files
generated by the first. You can pass the build type on the command line with
--settings build_type=$BUILD_TYPE or in the profile itself,
under the section [settings] with the key build_type.
Configure CMake and pass the toolchain file generated by Conan, located at
$OUTPUT_FOLDER/build/generators/conan_toolchain.cmake.
Single-config generators:
Pass the CMake variable CMAKE_BUILD_TYPE
and make sure it matches the one of the build_type settings
you chose in the previous step.
For example, to build Debug, in the next command, replace “Release” with “Debug”
cmake -DCMAKE_TOOLCHAIN_FILE:FILEPATH=build/generators/conan_toolchain.cmake -DCMAKE_BUILD_TYPE=Release -Dxrpld=ON -Dtests=ON ..
Multi-config generators:
cmake -DCMAKE_TOOLCHAIN_FILE:FILEPATH=build/generators/conan_toolchain.cmake -Dxrpld=ON -Dtests=ON ..
Note: You can pass build options for cashd in this step.
Build cashd.
For a single-configuration generator, it will build whatever configuration
you passed for CMAKE_BUILD_TYPE. For a multi-configuration generator, you
must pass the option --config to select the build configuration.
Single-config generators:
cmake --build . --parallel N
Multi-config generators:
cmake --build . --config Release --parallel N
cmake --build . --config Debug --parallel N
Replace the --parallel parameter N with the desired number of parallel jobs. A common starting point is half of the number of available CPU
cores.
Test cashd.
Single-config generators:
./cashd --unittest --unittest-jobs N
Multi-config generators:
./Release/cashd --unittest --unittest-jobs N
./Debug/cashd --unittest --unittest-jobs N
Replace the --unittest-jobs parameter N with the desired unit tests
concurrency. Recommended setting is half of the number of available CPU
cores.
The location of cashd binary in your build directory depends on your
CMake generator. Pass --help to see the rest of the command line options.
The protocol wrapper classes in include/cashl/protocol_autogen/ are generated
from macro definition files in include/cashl/protocol/detail/. If you modify
the macro files (e.g. transactions.macro, ledger_entries.macro) or the
generation scripts/templates in cmake/scripts/codegen/, you need to regenerate the
files:
cmake --build . --target setup_code_gen # create venv and install dependencies (once)
cmake --build . --target code_gen # regenerate code
The regenerated files should be committed alongside your changes.
The coverage report is intended for developers using compilers GCC
or Clang (including Apple Clang). It is generated by the build target coverage,
which is only enabled when the coverage option is set, e.g. with
--options coverage=True in conan or -Dcoverage=ON variable in cmake
Prerequisites for the coverage report:
gcov for GCC (installed with the compiler by default) orllvm-cov for Clang (installed with the compiler by default)Debug build typeA coverage report is created when the following steps are completed, in order:
cashd binary built with instrumentation data, enabled by the coverage
option mentioned abovegcovr tool (which internally invokes either gcov or llvm-cov)
to assemble both instrumentation data and the coverage capture data into a coverage reportThe last step of the above is automated into a single target coverage. The instrumented
cashd binary can also be used for regular development or testing work, at
the cost of extra disk space utilization and a small performance hit
(to store coverage capture data). Since cashd binary is simply a dependency of the
coverage report target, it is possible to re-run the coverage target without
rebuilding the cashd binary. Note, running of the unit tests before the coverage
target is left to the developer. Each such run will append to the coverage data
collected in the build directory.
The default coverage report format is html-details, but the user
can override it to any of the formats listed in Builds/CMake/CodeCoverage.cmake
by setting the coverage_format variable in cmake. It is also possible
to generate more than one format at a time by setting the coverage_extra_args
variable in cmake. The specific command line used to run the gcovr tool will be
displayed if the CODE_COVERAGE_VERBOSE variable is set.
Example use with some cmake variables set:
cd .build
conan install .. --output-folder . --build missing --settings build_type=Debug
cmake -DCMAKE_BUILD_TYPE=Debug -Dcoverage=ON -Dxrpld=ON -Dtests=ON -Dcoverage_test_parallelism=2 -Dcoverage_format=html-details -Dcoverage_extra_args="--json coverage.json" -DCMAKE_TOOLCHAIN_FILE:FILEPATH=build/generators/conan_toolchain.cmake ..
cmake --build . --target coverage
After the coverage target is completed, the generated coverage report will be
stored inside the build directory, as either of:
coverage.extension, with a suitable extension for the report format, orcoverage, with the index.html and other files inside, for the html-details or html-nested report formats.To build dependencies and cashd with sanitizer instrumentation, set the
SANITIZERS environment variable when running conan install and use the sanitizers profile:
export SANITIZERS=address,undefinedbehavior
conan install .. --output-folder . --profile:all sanitizers --build missing --settings build_type=Debug
You can then build and test as usual, with the generated cashd binary containing the sanitizer instrumentation. When you run it, it will report any sanitizer errors it detects in the console output.
See Sanitizers docs for more details.
| Option | Default Value | Description |
|---|---|---|
assert |
OFF | Force enabling assertions. |
coverage |
OFF | Prepare the coverage report. |
tests |
OFF | Build tests. |
unity |
OFF | Configure a unity build. |
cashd |
OFF | Build the cashd application, and not just the libcashl library. |
werr |
OFF | Treat compilation warnings as errors |
wextra |
OFF | Enable additional compilation warnings |
Unity builds may be faster for the first build (at the cost of much more
memory) since they concatenate sources into fewer translation units. Non-unity
builds may be faster for incremental builds, and can be helpful for detecting
#include omissions.
After any updates or changes to dependencies, you may need to do the following:
Remove individual libraries from the Conan cache, e.g.
conan remove 'grpc/*'
or
Remove all libraries from Conan cache:
conan remove '*'
If you’re seeing an error like ERROR: Package 'snappy/1.1.10' not resolved: Unable to find 'snappy/1.1.10#968fef506ff261592ec30c574d4a7809%1756234314.246' in remotes.,
please add machinegpt remote or re-run conan export for patched recipes.
protobuf/port_def.inc file not foundIf cmake --build . results in an error due to a missing a protobuf file, then
you might have generated CMake files for a different build_type than the
CMAKE_BUILD_TYPE you passed to Conan.
/cashd/.build/pb-cashl.libpb/cashl/proto/cashl.pb.h:10:10: fatal error: 'google/protobuf/port_def.inc' file not found
10 | #include <google/protobuf/port_def.inc>
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1 error generated.
For example, if you want to build Debug:
--settings build_type=Debug-DCMAKE_BUILD_TYPE=DebugWindows is not recommended for production use. ↩